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using the fact, that in dynamic scenes pixel values of SSAO are very coherent, the authors created a method to detect pixels which changes their value due to dynamic scene and update only them.
at, 13 years ago  
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Good morning, first talk today I am visiting is: High-Quality Screen-Space Ambient Occlusion Using Temporal Coherence.
at, 13 years ago  
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:)
Alexander-Berner, 13 years ago  
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This time the audience shows some interest... in contrast to the previous talk there are questions.
msunkel, 13 years ago  
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+2
 
Yeah, Matthias paper is very exciting since it contains some "hand-build" hardware ;) In general it is an oscillator propagating waves over water surface. The important part of his work is the way how to compute wave parameters to represent desired BRDF.
at, 13 years ago  
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Matthias Hullin's talk just started: "Dynamic Display of BRDF"
msunkel, 13 years ago  
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@at ah, ok :)
Alexander-Berner, 13 years ago  
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@Alexander Berner Hmm, for us... No, I couldn't found anything which would be important for us.
at, 13 years ago  
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@at ah, any nice posters, interesting for us?
Alexander-Berner, 13 years ago  
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@Alexander Berner the reception wasn't that well organized. Almost no beverages (it was hard to get something) and posters were placed very near to each other, so that it was very crowdy there.
at, 13 years ago  
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how was the reception and the poster session?
Alexander-Berner, 13 years ago  
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:)
Alexander-Berner, 13 years ago  
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@at Me too.... maybe, that's the reason why I just opened my laptop. *lol*
msunkel, 13 years ago  
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@msunkel, yeah I was particularly also only interested in this talk about surface reconstruction
at, 13 years ago  
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@at ... and quite a bunch of people just left the room
msunkel, 13 years ago  
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Last talk of this session: Adaptive and Feature-Preserving Subdivision for High-Quality Tetrahedral Meshes
at, 13 years ago  
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The method is based on the idea to reduce number of center points required for surface reconstruction by radial basis function. The authors introduce a way to optimize for these center positions. The whole stuff is based on solving linear eq. system.
at, 13 years ago  
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Next talk: Surface Reconstruction Based on Hierarchical Floating Radial Basis Functions
at, 13 years ago  
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A method is an improvement for the marching cube reconstruction. This is achieved by replacing the linear interpolator of MC with the one presented by the authors.
at, 13 years ago  
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ok, third session I am in today is the "Surfacd Formation & Enhancement£. First talk is "Countouring Discrete Indicator Functions"
at, 13 years ago  
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@msunkel, I would indicate by the length and loudness of applause given for the fast forward slides. This should be pretty democratic
at, 13 years ago  
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@at You don't have to be afraid.. in summary I got pretty good feedback.
msunkel, 13 years ago  
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@at Actually I think... some FF were at least good enough. How would you define a FF worth such an award?
msunkel, 13 years ago  
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the idea is to better utilize clients which get their video output from a server, i.e. as done by, for example, cloud gaming companies. The authors present ways to compress required frames sent to client by using data coming out of the rendering pipeline.
at, 13 years ago  
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last talk of this session: Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming
at, 13 years ago  
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the method is based on automatic alignment of pictures taken with different exposures. The alignment is achieved by optical flow based approach. Finally the potentially shaked photos are used in order to increase resolution of resulting HDR images
at, 13 years ago  
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Next talk: Freehand HDR Imaging of Moving Scenes with Simultaneous Resolution Enhancement
at, 13 years ago  
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A method to rasterize the interiour of a shape (2D, 3D) using wavelets. This is achieved by computing and finally combining wavelet coefficients of the boundary of the shape (i.e. edges). Very mathematically, but is maybe very interesting for our project!
at, 13 years ago  
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New session starts: Quality and Scalability. First talk: "Wavelet Rasterization"
at, 13 years ago  
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It seems that this work is about to simulate optics in the eye due to disease. So it could be very helpful in the medical environment. If I understood it right the simulation works by emulating lightwave propagation in the eye.
at, 13 years ago  
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